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Getting started

How a course designer draws a to-scale show jumping course plan.

What is CourseDraw?

CourseDraw is a tool for course designers drawing to-scale show jumping course plans. It is available as a web app and as a desktop app. You work in a library of folders and course plans, and open individual course plans in the editor.

The desktop app is especially suited to working offline. When you are back online, changes sync to the CourseDraw cloud.

Features at a glance

Obstacles and decorations

Pick ready-made fences and decorations from the symbol library — or build your own icons in the icon editor and reuse them on course plans.

Ride path and time allowed

Draw the ride path between the fences. The length is calculated automatically. You can then fine-tune it by dragging the points along the track. The length and speed set in the class settings are used to calculate time allowed.

Templates, arenas, and the day’s classes

Save common arenas as templates and start from them when you create a new course plan. On a base plan you plan Competitions (the day’s classes): several linked class plans that share the same layout during a show day.

Validation against TR and FEI

Class and judgement can be validated against Sweden (TR III) and FEI. The app warns when the course or the judgement departs from the rulebook.

Offline and sync

You can keep working without a network, especially on desktop. Changes are saved locally and queued until you are online again. Features such as Equipe upload and time-allowed links need a network and a synced folder.

Publish to Equipe Online

Link a competition folder to Equipe and upload the course plan directly from the editor — without leaving CourseDraw. Step by step: Publish to Equipe Online.

Update from the course

From a folder in the library you can create a time-allowed link. On your phone you enter the measured path length, and time allowed is recalculated. Then publish the updated course plan — without going back to the computer.

Language

Switch between Swedish and English with the language switcher in the app. Your choice is stored locally.

The library

After signing in you land in the library. There you can:

  • create folders and subfolders
  • create a new course plan (blank or from a template)
  • open, rename, move, or delete course plans
  • save a course plan as a template
  • import a CourseDraw file (.json / .coursedraw.json)

More about competition folders, Equipe, build plans, time-allowed links, and sync is in the Library guide.

Create and open a course plan

  1. Choose a folder (or create one).
  2. Choose New course plan.
  3. Name the course plan and open it. Here you can also choose to start from a template.

The editor has a toolbar, panels, and a canvas. An overview of every tool is in Editor tools. The practical steps are in Place obstacles, Ride path and time allowed, Class and placeholders, and Display and export.

If this is the first time you are making a course plan for a new arena, start by creating a template you can reuse.

  1. Open Arena and draw the arena: shape, dimensions, and meter grid.
  2. Open Class and drag class details onto the course plan as placeholders (for example height, judgement, and time allowed) so they sit in the right place.
  3. Add headings, logos, and other fixed info with Text and Image.

Once the arena and layout are in place, save the course plan as a template (Save as… → Template, or Save as template in the library). Next time you draw on the same arena, pick the template under New course plan and start from there.

Saving and sync

Changes are saved locally while you work. When you are signed in and online, course plans and folders sync to the CourseDraw cloud. Offline you can keep working — changes are queued as Pending sync until you are back online.