Getting started
An overview of CourseDraw’s basic features.
What is CourseDraw?
CourseDraw is a tool for drawing to-scale show jumping course sketches. It is available as a web app and as a desktop app. You work in a library of folders and sketches, and open individual sketches in the editor.
The desktop app is especially suited to working offline. When you are back online, changes sync to the CourseDraw cloud.
Features at a glance
Obstacles and decorations
Pick ready-made fences and decorations from the symbol library — or build your own icons in the icon editor and reuse them on sketches.
Ride path and time allowed
Draw the ride path between fences. Length, efforts, and tempo tie into class settings and are used to calculate time allowed.
Templates, arenas, and the day’s classes
Save common arenas as templates and start from them when you create a new sketch. On a base sketch you plan Competitions (the day’s classes): several linked class sketches that share the same layout during a show day.
Validation against TR and FEI
Class and judging can be validated against Sweden (TR III) and FEI. The app warns when the course or judging table breaks the rulebook — a TR shortcut appears in the toolbar when there are warnings.
Offline and sync
You can keep working without a network, especially on desktop. Changes are saved locally and queued as Pending sync until you are online again. Features such as Equipe upload and time-allowed links need a network and a synced folder.
Publish to Equipe Online
Link a competition folder to Equipe and upload the sketch directly from the editor — without leaving CourseDraw. Step by step: Publish to Equipe Online.
Update from the course
From a folder you create a time-allowed link. On your phone you enter the measured path length, time allowed is recalculated, and you can publish the updated sketch — without going back to the computer.
Language
Switch between Swedish and English with the language switcher in the app. Your choice is stored locally.
The library
After signing in you land in the library. There you can:
- create folders and subfolders
- create a new sketch (blank or from a template)
- open, rename, move, or delete sketches
- save a sketch as a template
- import a CourseDraw file (
.json/.coursedraw.json)
More about competition folders, Equipe, build sketches, time-allowed links, and sync is in the Library guide.
Create and open a sketch
- Choose a folder (or create one).
- Choose New sketch.
- Name the sketch — optionally start from a template — and open it.
The editor has a toolbar, panels, and a canvas. An overview of every tool is in Editor tools.
When you create a new course sketch, start with the layout — not the fences.
- Open Arena and draw the arena: shape, dimensions, and meter grid.
- Open Class and drag class details onto the sketch as placeholders (for example height, judging table, and time allowed) so they sit in the right place.
- Add headings, logos, and other fixed info with Text and Image.
Once the arena and layout are in place, save the sketch as a template (Save as… → Template, or Save as template in the library). Next time you draw on the same arena, pick the template under New sketch and start from there.
Saving and sync
Changes are saved locally while you work. When you are signed in and online, sketches and folders sync to the CourseDraw cloud. Offline you can keep working — changes are queued as Pending sync until you are back online.